User defined instruments

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2 years 6 months ago #32 by Sam
User defined instruments was created by Sam
Hi, This sounds really nice and the sounds are really interesting yet still musical and usable. Thanks for making it.
As far as I can tell, the modus operandi is several preset instruments each with around nine macro parameters.
Is there the possibility for users to define their own instruments, e.g. using something like your VL70m editor, or even just a text editor?
If not is it a possibility for the future?
I realize it's hard to tune and parameterize physical models.
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2 years 6 months ago #34 by imoxplus
Replied by imoxplus on topic User defined instruments
Hey,

this is a returning question, so let's try to explain a bit our current strategy (subject to changes)

Respiro Performer targeted for the musician
- Is our current Respiro = what you have today.
- out of the box plug-in, ready to go, easy to configure.
- focusing on the essentials for musical expression and sonic variations, morphing.
- avoid complexity at all cost.
- store/load variations on existing instruments.
- new embedded instruments introduced my Imoxplus..
- minimize CPU footprint.
- possible extending to other operating systems

Respiro Performer XT targeted for the musician and enthousiast sound-designers etc.
- same as above but with extended features allowing more tweaking, but still protecting the Physical Model from "blowing-up"
- variations on existing instruments + and more tools for manipulation and modulation.
- ability to access a restricted set of deep sound design parameters without risk for "blow-up" of the model.
- higher CPU footprint.

Respiro Instrument builder targeted for certified sound-designers
A bit background why we do not offer (yet) deep editing as product
- A physical model (PM) is indeed hard to tune.
- Deep understanding on the model's internal behaviour is required, this would mean that we have to share our "secrets".
- PM is all about understanding how the breath pressure (excitation) is resulting into forward and backward energy flows (resonation)
- Most beautiful timbres are produced when pushing the model into the "red zone", = it almost falls into another regime.
- Designing "red zone" instruments is extremely time-consuming. Some take a week work to get it right.
- Our model allows a high degree of freedom in terms of self-oscillation, reed-feedback, damping, energy control, signal routing, phase setting, modulation, key-scaling etc.. Such freedom does introduces an extra difficult learning factor.
- Changing one parameter might "blow-up" the model. You really need to protect your ears and monitors with a fast limiter.
- PM sound-design for wind instruments is done NOTE-BY-NOTE.
- The energy caused by notes in lower octaves is different versus higher octaves. You can hear this in our instruments when playing a legato note transition between lower and higher octaves. The model must re-establish control over its energy flux and pipe residue. We spent months to get this right. Simply because we wanted a legato that feels real.
- A responsive excitation, clever note transition, dynamic damping and tonguing driven noise brings the reality into the instrument.
etc..

All this to say that sound-design for Respiro is like Alchemy,
-> The correct ingredients = magic happens BUT one wrong ingredient results in explosion.
We would need to setup training for the "Respiro Alchemists".
We would need to invest considerable time to make the GUI of the editor more user friendly... (try this with hundreds of parameters).

So, we prefer to invest our resources into further improving the current Respiro (Performer).
If Respiro turns out to be a success then we might will consider the XT and builder versions.

Hope this clarifies and highlights the power behind the macros system.
Rudy
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2 years 6 months ago #41 by puremusic
Replied by puremusic on topic User defined instruments
I'd be a candidate for purchasing those advanced and expert versions Rudy!
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2 years 6 months ago #42 by imoxplus
Replied by imoxplus on topic User defined instruments
good to know....

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2 years 6 months ago #51 by puremusic
Replied by puremusic on topic User defined instruments
If a builder's version gets put off in future because it's too much work overall, maybe break it down into something simpler piece by piece. I don't know how possible this is since I don't know how physical modeling works under the hood, but I could easily imagine having a lot of fun with something modular in the form of effect plugins, buy them separately, purchase them in a bundle to make the 'builder' version, that sort of thing.

Kilohearts for example as how this can work, has a snap heap sandbox vst where you can move all their fx plugins around in any order in, or you can use them outside of it.

Anyway, I know I'd love to have something new in the way of fx plugins based on physical modeling for sound design. Just a penny's worth of thoughts.

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2 years 6 months ago #56 by imoxplus
Replied by imoxplus on topic User defined instruments
OK...thanks for this suggestion..

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